Hey,

Just a quick note to say that I’ve moved this blog from an internally hosted (i.e. at home) Blogenginge.net website to an externally hosted WordPress site.

I did this because performance seemed shitty when hosting it at home, but in all accounts it seems just as shitty hosted externally.

When time permits I will try optimise site performance, in the mean time, please be patient with load times (and feel free to let me know how bad load times are!)

So I have been a fan/sucker of the NFC/Toys to Life craze since it’s rise to popularity from the original Skylanders: A Spyro’s Adventure.  Sitting next to me as I write this are 250+ Skylanders, 20-30 Disney Infinity characters (the rest are in the other game room), and about a dozen of the more recent Amiibo purchases.

I love the creativity in the Skylanders characters, the nostalgia from the Amiibos, and let’s just say I have Disney Infinity (DI) characters.  I’m not that big a fan of either the physical DI characters (I find the very blocky) or the game itself, yet my boys get hours and hours of amusement of mucking around in the Toy Box mode.

And now there is a fourth contender to the market (fifth or more if you include older games like ‘Funkeys’), Lego Dimensions, though the AUD entry price seems ridiculously steep ($160 for the starter pack), so it will be interesting to see how that seels.

Anyhow, I’ve found it extremely difficult to locate decent ‘collectors’ spreadsheets for these series, so I’ve compiled my own, which you can find here http://1drv.ms/1bzrztX.  The Skylanders section includes all the common variants (alt deco/legendary/dark etc) that appear different in-game, as well as the special/chase variants that I own .. so it is by no means comprehensive as I only have a few chase variants.

For those interested, the terminology ‘alt deco’ is used to describe Skylanders with physically different paint work that also appear different in-game.  Depending on their age, alt deco variants are usually reasonably easy to find, being exclusives in certain game edition releases or retailer exclusives i.e. they had a general retail release.

Special variants, also called chase variants, physically look different, such as a Glow in the Dark (GITD) paint jobs, are clear or crystal or are ‘flocked’ (i.e. fuzzy), yet look identical to the original characters in-game.   Special/Chase Variants are usually a very limited release for special events (e.g. New York Toy-Fair, E3), or there is just as a vary rare chance that your retailer will get one (I’ve heard numbers bandied like 1 Skylander in 1,000 boxes of Skylanders).  I have yet to see a chase variant in the wild, and some of them (like Pearl Hex from the 2012 Nuremberg Toy Fair) go for $500US+.  As of Skylander Giants and up, most Special/Chase Variants have a tag of ‘special’ when placed on the portal, though the chase variants of the original Skylanders Spyro’s Adventure (e.g. E3 2012 Silver Spyro, Flocked Stump Smash etc) don’t have that coded into the NFC chip, so they just appear as the original characters, though they do start at level 5 with 5,000 gold from memory.

20150430_215648

I’ve been asked a few times about how I’ve amassed my retro games collection, and while a fair bit of it came from e-bay, especially the hard to find titles, the larger part came from my local markets.

You can get some great deals at markets, some of my better ones include:

Boxed N64, boxed controller, 10 boxed games including Ocarina of Time – $70

Gamecube in mint condition with two controllers – $15

2 x Atari’s (one Vader, one 2600 Jnr) with approx. 20 games – $70

30 x PS1 games – $30

Sadly it’s getting harder and harder to find good deals, as most people are e-bay savvy, and some people are just ridiculous in their asking price, someone at the markets a few weekends ago was trying to sell a PS1 controller for $35 (when a few weeks before that I picked up a boxed white PS1 for $5).  Mostly these days its a plethora of PS2 games, though supprisingly there have been a lot of PSP games out there recently.  But occasionally you come across something worthwhile.

Some hints for finding some of the better deals are:

Get there early, a good time is when the last sellers

I own both a Retron 3 and Retron 5 from Hyperkin, that I use for playing some of my older games, and thought I’d give my opinion on both.

I’ve seen a lot of Harries (I was going to say dicks, but I thought Harries would be nicer) that always post stuff like ‘You are a moron, use a PC for emulation, PCs rule, consoles suck’.  To those Harries I would say this – I own a good portion of the carts that I like to play, I like jamming them into a console, and I like using the original controllers for the original experience, I like not having to use a mouse and keyboard to start my games.  I do own (too many) PCs, and I do use one as a MAME machine (With a TankStick .. thank you Hayes it is awesome).  I also own all the consoles that I use the Retrons for, but both my NES’s have died (even after performing surgery on one to replace the 72-pin connector), and the Retron 5 just look better onscreen that the SNES and modded MegaDrive.  It is worth noting that these are not for  purists Harries as they use emulators, so sounds and colour can differ, but they are good enough for me.  Also, some games do work with either console, so I use the original hardware with them, I seem to have had better success with the Retron 3 than Retron 5 as far as cart compatibility goes.

So anyway .. the Retron 3.

REtron3

Throw away those controllers immediately

The Retron 3 has three cart slots, one for each of the Super Nintendo, Genesis and Nintendo Entertainment System.  It also has two control ports for each system so you can use the original controllers for the system.

The Retron 3:

  • Uses US/Japan based power only (120V), so you will need a step-down transformer to play in countries like Aus.
  • Is NTSC only, I have tried PAL carts and they work, but at a weird speed
  • Has S-Video out, so slightly better video output than standard video out
  • Has a switch at the back so you can switch between US and Japanese carts
  • Comes with two IR controllers that you should throw away immediately
  • You can have three carts plugged in and switch between the SNES/Genesis/NES at anytime, even when the system is on
  • Supports emulation carts (I use the SNES PowerPak and Everdrive, both of witch are awesome)

The Retron 5 has 5 cartridge slots: NES, SNES, Genesis, Famicom, Game Boy Advance, and has the same controller ports as the Retron 3.

Retron3and5

The Retron 3 on the left and Retron 5 on the right

 

With the Retron 5:

  • Power is universal, so you don’t need a step-down converter, comes with connectors for Europe, the UK, Australia and China
  • The power adapter is cheap and mine died within a couple of weeks, but easy to replace (5V, 2A from memory)
  • Takes a stupid amount of time to power on, have to hold the power button for about 6-7 seconds
  • Has HDMI out and audio and video up scaling, which looks awesome
  • Can save the state of games to an SD card (also can use the SD card for upgrading firmware, storing cheat codes and screen shots), makes it easy to pick up where you left off
  • Many, many options for how you scale and display screens, i.e. keep as 4:3, stretch to whole screen, add scan lines etc
  • The connectors, at least to begin with, do not want to give your carts back and hold on for dear life, you definitely feel like some thing is going to break when trying to rip a cart out
  • Will play both PAL and NTSC carts, which is awesome
  • You can only have one cart plugged in at anyone time
  • Controllers are Bluetooth and reasonable, but not fantastic, especially if you want that original experience, but hey, that’s what the controller ports are for .. neither good nor bad, thus the blue for ‘Bluetooth’
  • Plays GBA, GBC and GB games, which is really cool

In short, I use my Retron 3 and emulation carts for playing games for which my cart is dead, or I do not (yet) own the cart, and use the Retron 5 for playing my SNES/MD/NES carts.  Between them they cover all my needs in getting my retro games working and looking good, and I’m glad I bought them. 

Below is the list of games I’m most looking forward to this year and are planning to budget for.  I’m sure I’ve forgotten about some (hopefully not too many, I can’t afford to add many to the list!), and I’m sure there will be one or two that pop up as ‘must-plays’ during the year sometime.   No Vita games on the list which is sad, but just the JRPG’s in my Vita pile of shame alone is probably enough to get me through 2015.

 

3DS

  • Majora’s Mask 3D (14th Feb) – A classic remade
  • Code Name: S.T.E.A.M. (16th May)  – Strategy-RPG/Shooter from Fire Emblem’s Intelligent Systems
  • Fire Emblem: <Insert weird title here> (Q3/Q4) – I loved Awakening, The big N has said in an e-mail it’s coming to Aus this year, though no real firm details.

New 3DS

  • Xenoblade Chronicles
    (2nd April) – I have and love the WII version, would be amazing to take it on
    the go or play on the couch  … I just
    hope the screen is big enough

 

Wii U

  • Yoshi’s Woolly World (Q2) – Spiritual successor to Kriby’s Epic Yarn
  • Xenoblade Chronicles X (Q3/Q4)
  • Zelda Wii U (Q3/Q4) – Most looking forward to this one, a true ‘next-gen’ Zelda would/will be awesome

 

PlayStation 4

  • The Order: 1866 (20th Feb) – Played a demo at EB Expo, I think this could be like a Victorian uncharted with cool guns
  • The Witcher 3: Wild Hunt (19th May) – Not a PS4 exclusive, this is probably the game I’m most looking forward to besides Zelda Wii U
  • Uncharted: A Thief’s
    End (Q3/Q4) – The Uncharted series is one of my all-time favourites
  • No Mans Sky  (2015) – Looks ….  different

 

Xbox One

  • Ori and the Blind Forest (11th March) – Looks like a fun challenging platformer
  • Rise of the Tomb Raider (Q3/Q4) – 2013’s Tomb Raider was the best ”reboot’ of a franchise I’ve ever seen
  • Halo 5: Guardians (Q3/Q4) – It can’t afford to be bad
  • Quantum Break (2015) – Cool looking third-person action game with a digital live-action series as well
  • Scalebound (2015) – Not much is known yet, but it’s getting quite a bit of hype.  Trailer was cool and you get to bond with a Dragon, that’s all I need to know.

Scalebound

PC

  • Pillars of Eternity (26th March) – Kickstarter’d this one for the Collector’s Edition .. It’s been a long wait but I think it’ll be worth it
  • Shroud of the Avatar: Forsaken Virtues (Ongoing releases) – Another Kickstarter’d game, if they get it right it’s going to be great.  I love the Ultima series so I hope they do get it right. (I think they need to stop focusing on creating and selling virtual decorations, housing and trinkets and focus on getting a great story and great gameplay in)

The PlayStation TV, formally known as the PlayStation Vita TV in Aus. is basically a PS Vita without the screen, with a few extra features and limitations.  Outside of it’s ability to allow you to play a large number of PS Vita games on a large TV (see https://support.us.playstation.com/app/answers/detail/a_id/5376/~/games-compatible-with-playstation-tv for a full list), it’s primary function in my house is to allow remote play of PS 4 games on a different TV.  Thus if the little’ns are using the Wii U/360/PS3 on the TV we primary use for the PS4, I can use the Remote Play feature of the PS TV in the games room to fire up and use the PS4.

The thing itself is tiny, measuring about the same size as a pack of cards (and lighter than one too).  It’s hard to keep it flat with a HDMI, Network Cable and Power coming out the back (Think I might Velcro mine down).

 

PSTVCropped

A teeny tiny console

Cool stuff with Remote Play on PS TV

  • It’s tiny – Tiny is good
  • It’s silent – My PS4 is very noisy .. when it’s going full bore I can hear it two rooms away
  • You can use PS3 DualShock controllers to play PS4 games  – Handy when playing some 4 player Towerfall, as I only have three DualShock 4 controllers
  • It can start up the PS4 remotely if it’s not already on  – And power it down too
  • Lag is not an issue – Well not any lag I can perceive anyhow (connected over a wired gigabit network to the PS4)

Uncool stuff with Remote Play on PS TV

  • Remote Play screen is very dark  – I had to pump the PS4 brightness all the way up when playing Dragon Age (Note I find this the same issue when using Vita’s Remote Play feature as well)
  • If you want to play a non-digital download game, then the disk needs to be in the PS4 – Bleedin’ obvious, but I’ve had to track back a few times because my boys had switched discs on me.
  • Maximum output is 1080i or 720p – A 1080p option would have been nice
  • Most other peripherals do not function  Such as PlayStation Move Controllers, Skylander Portals etc  Though supported Bluetooth Headsets are  .. well .. supported.

Some Non-Remote Play Stuff

  • You can use Vita game cards in it
  • It only has 1GB of internal memory for Vita games/saves, so you want to use it to play Vita games (Freedom Wars is awesome with a controller), then you will have to fork out for the overpriced Vita memory cards (BTW when using a memory card, the internal memory gets disabled)
  • PAL version comes with three download codes – Worms Revolution Extreme, Velocity Ultra and OliOli
  • Counts as one of three SEN handheld activations (e.g. I have two Vita’s and the PS TV registered to the one account)

For us PAL people, PlayStation have an excellent full FAQ on it’s capabilities, features and limits, which you can find at http://blog.eu.playstation.com/2014/10/07/ultimate-playstation-tv-faq/.

For $149AUD or $199AUD with an DualShock 4, it can be a cheap(er) option than buying an additional PS4, though only if both are not going to be in use at the same time.

 

So this is a quick
post to help anyone who has an NVidia multi-monitor setup and is using or
planning on using an Oculus Rift DK2 as well.

Here is a quick run
through:

First up, a general
tip, if your DK2 camera is not working or not working consistently try one of
the following:

  • Plug it into a powered USB hub
  • Remove other USB devices from the computer that are drawing power from USB.
  • Plug the camera into a USB 2.0 port, not a USB 3.0 port

Secondly, a driver
decision needs to be made, if you use the latest (as of writing) NVIDIA 347.09
driver it forces 120Hz mode on the Rift, which breaks Elite Dangerous in Oculus
Rift mode and causes some double image issues.
However 347.09 does enable 3D Vision enabled games to work (but no head
tracking).   Using ‘Direct to
Rift’ mode will work with 347.09, as will using Extended Mode with the DK2 as
the primary display, but having the DK2 as the primary display can be a bit of
a pain.

When connecting the
Rift, connect it using the supplied HDMI-DVI connector to the lower DVI port of the card
that is hosting your primary monitor.
Don’t use the HDMI/mini-HDMI of the video card.

I.e.

<Card1 DVI1> –
Monitor 1 (Primary Monitor)

<Card1 DVI2> –
Rift

<Card2 DVI1> –
Monitor 2

<Card2 DVI2> –
Monitor 3

 

NvidiaControlPanels-MultipleDisplays

Set display 2 (the Rift) to be on the far right and in the Windows screen resolution, set the rift orientation to be ‘landscape flipped’.

 LandscapeFlipped

Important:  Running games on the Rift will not work when the display is in NVIDIA (3D) Surround mode.

Now here are the various scenarios.

Play NVidia (3D) surround games (without Rift)

  • If the Rift is in Extended Mode, disable the Rift by unchecking it in the ‘Set Up Multiple Displays’ in the NVIDIA control panel (If the Rift is in Direct Mode, no action required)
  • Enable Surround mode in the ‘Configure SLI, Surround PhysX’ tab in the NVIDIA control panel

Use the Rift in Extended Mode

  • Disable Surround mode in the ‘Configure SLI, Surround PhysX’ tab in the NVIDIA control panel
  • Enable the Windows taskbar to show taskbar buttons on all displays (So you can close/open applications easily)

ShowTaskBars

  • Set the Rift to Extended Mode in the Oculus Config utility
  • In ‘Set Up Multiple Displays’ in the NVIDIA Control Panel Applet ensure that the ‘Rift DK2′ is checked, right click on it and make it the primary monitor (when you apply, press the left arrow and enter to accept the application)
  • Set the Rift to be ‘Landscape Flipped’ orientation in Windows Screen Resolution, move it to be the far right display

Important Note: If you can’t see a window because it’s on the Rifts display (happens all the time when it’s t he primary display), hold shift and right-click the application in the taskbar and select ‘move’.  You can then use the cursor keys or mouse to move the windows to another display where you can see it properly.  Or alternatively you can just squint with left and right eyes while looking into the Rift to see and move the Windows (required for multiple window apps like Explorer and Internet Explorer).

Use the Rift in Direct Mode

  • Disable Surround mode in the ‘Configure SLI, Surround PhysX’ tab in the NVIDIA control panel
  • Set the Rift to Direct Mode in the Oculus Config utility

Play 3D Vision games

  • Ensure you have the  NVIDIA 347.09 driver installed
  • Follow the instructions in ‘Use the Rift in Extended Mode’
  • Ensure the DK2 is set to 120Hz in ‘Adjust Desktop Size and Position’ in the NVIDIA control panel
  • Use the ‘Set up stereoscopic 3D’ tab in the NVIDIA Control Panel to Enable stereoscopic 3D for the Rift.

I originally thought to do a detailed comparison of the New 3DS XL with the current 3DS XL, but realistically that information can be found elsewhere with more detail than I can be bothered with, so instead here are my quick thoughts.

Quick summary of the important New 3DS changes

Faster, New ‘c-stick’ button, New ZL and ZR buttons, Improved 3D, Change in button/slide/card slot locations, fully compatible with all existing 3DS and DS games

New3DSPiccy-3

 

How does the 3DX XL physically feel?

It is close enough in weight and size that you don’t feel a difference when switching between them.  The finish is a finger print magnet but feels a bit more grippy than the existing standard 3DS XL.

Is the speed make much difference?

Yes, a huge difference.  It starts up faster, launches games faster, goes to the home screen faster from games.  If you are someone like me who is constantly closing/opening the 3DS, then it’s a lot less painful to use.  It may be just me, but the existing 3DS XL seems to be getting slower, especially when using themes.

How good is the improved 3D?

The 3D is now 100% usable, the new 3DS tracks your face and adjusts the 3D accordingly, and it works really well.  So if you were someone who never used 3D because you didn’t have the robot like capability of holding your hands and head dead still for hours on end, then you are in luck.  It has made me re-visit some older 3DS games so I could actually play them through in full 3D.  It even works in the dark, using infrared to track your face.

Is the screen any different?

The screen is the same size, resolution and quality as the existing 3DS XL, but now can do dynamic brightness adjustment which works quite well especially when using outdoors.

How’s the new ‘c-stick’ and ZL and ZR buttons?

The new c-stick is very comfortable to use, and in a very convenient location (works great in Smash Bros).  It also can be used as a replacement to the Circle Pad Pro, which made existing 3DS XL into an hulking beast with weird weight distribution (much like myself).    The ZL and ZR buttons are perfect for my overly long fingers, and can be used in the home screen to scroll left and right which is nice.  I can image that there location could be painful for people with smaller mits.

How about the other button/switch moves?

The home button is now raised in the bottom center of the bottom screen, and the start and select button are also small raised circles below the A/B/X/Y buttons, because they are no longer immediately adjacent to each other you don’t accidently hit the wrong buttons, and because they are raised it makes them easier to locate in the dark.  There is no longer a wireless switch, it’s software instead, which means that I no longer accidently turn it off in my pocket or bag which is cool.  Volume control is now on the left hand side of the top screen, which again means it doesn’t change in the pocket/bag.  I’m unsure about the new location for game card being on the front, I’ve had it pop out accidently a few times which doesn’t happen for me very often on the existing 3DS.

Quick Round Up

Lots of small changes, all amounting to a better all round experience.  The speed and improved 3D alone are good reasons for trading up.  If you are a big existing 3DS XL user, or want to actually use the 3D all the time, then I would say get one.  Eventually you will need one to play new ‘New 3DS’ only games, such as the great Wii game Xenoblade Chronicles, which will be a New 3DS only game when it comes out.  There are rumours in the web-o-sphere that Zelda Twilight Princess (GCN/WII) and Mario Sunshine (GC) are also on the way to the New 3DS, which would be very cool if true, as they are both great games.

So I get asked reasonably often which of the ‘new’ generation consoles I would recommend.  My recommendation would be ‘all of them’, but if you can only afford one then here are some of my thoughts.

First off, they all play games, which is good.  There are currently very few ‘must have’ exclusives on PS4 and Xbox One, with most the AAA games available on both.  The Wii U has some awesome games, but only a few of them.

Xbox One Pros

  • Has my favourite interface of the bunch, which is intuitive and easy to navigate
  • The controller is in my opinion the best of the lot (probably the best standard controller ever made)
  • The rumble triggers on the controller are cool
  • I can tell my Xbox to turn off, and as of this week to also turn on (update came out this week for Australia)
  • Is as quite as a mute mouse
  • Can now play video off USB
  • Has Achievements (Gamer Points)
  • HDMI pass through (My second Wii U goes through the Xbox, with no perceptible lag)
  • I like talking to my Xbox, even though I could use a controller
  • The camera on the Kinect is really quite amazing, it’s great for Skype

Xbox One Cons

  • Installing new games has sucked in the past, as they need to fully install to the hard drive, and then sometimes download and install a mandatory patch.  This can take hours depending on your bandwidth and this size of the update.  Some games I’ve wacked in when I got home so that I can play them the following day.  Though funnily enough I could start play Diablo 3 not longer after I started installing it.
  • Indie game choice is currently quite small (compared to PS4)
  • No ‘handheld’ companion device (I’m not counting Smart Glass)
  • They are now bundling without the Kinect, so I expect the Kinect support to diminish, which is a shame
  • It’s can’t stand on it’s side and is bulky (but does look pretty cool)

PS4 Pros

  • Great selection of indie games
  • PS Plus is awesome, good selection of ‘free’ games every month
  • Cross Buy/Cross Play/Cross Save with Vita
  • Remote Play with Vita
  • Arguably the most ‘grunt’ of the lot, however realistically I don’t think the average gamer would notice any difference between games that have been released on both the Xbox One and PS4.
  • Use Remote Play on a different TV with PlayStation TV (out in November), so can play PS4 on a different TV
  • Has achievements (Trophies, I like them better than Gamer Points)
  • Can lay flat or stand on side

PS4 Cons

  • On/Off and Eject buttons are tiny and easy to hit the wrong one
  • Is too noisy (compared to my PS3 Slim, Xbox Slim and first Wii U, which all sit together)
  • No ability to re-arrange the interface, can be hard to find games
  • No DNLA (yet), which was a cool feature of the PS3

Wii U Pros

  • Ability to play a lot of games purely on the Game Pad
  • Mario games, currently Super Mario 3D World and Mario Kart 8 are almost worth buying the console for
  • Not very power hungry for those who are power conscious
  • Very quiet (not as quiet as Xbox One, but close)
  • Backwards compatible with Wii games
  • Virtual Console for playing older Nintendo games
  • Can lay flat or on vertical on stand
  • Cheaper than the other consoles

Wii U Cons

  • Almost no support from the AAA third party publishers, thus most the cool games are the first party ones (which is not a bad thing, Nintendo make great games!)
  • Need to buy too many controllers that don’t come with it, especially if you don’t already own a Wii, e.g. Wii-motes, nun chucks, Wii U Pro Controller
  • Game/DLC purchases tied to console you buy them on
  • Comes with a very small amount of memory, 32GB with Pro, 8GB with standard, though easily upgradable (it’s only a SD card)
  • Not as much ‘grunt’ as the Xbox One or PS4
  • No trophies/achievements

My summary would be:

  • If you have young kids and already have a Wii, then there are some great kid friendly games on the Wii U (not to say that they are just for kids, but that kids can also play them!), making the Wii U a good cheap(er) option.  Be aware though that the current game pool is very limited.
  • For gaming in general, between the Xbox One and PS4 at this stage I would lean towards the PS4, especially if you already have and use a PS Vita.  If you have and use a PS Vita then the PS4 is the only sensible choice.
  • I think at this stage the Xbox One makes a better media hub and has a better controller, but the combination of cool indie games, great first party titles in the works, PS Plus (which you definitely should pay for), and the cross buy/cross play/cross save features with PS Vita, make the PS4 the console to go for at this time.